Table of Contents
Guild/Alliance Basics
Guild/Alliance Basics
Commands:
Sieging Rules
An in-depth guide about sieging & time attacks can be found here.
Guild/Alliance Basics
- Commands
Creating a Guild
How Guilds Work
How Alliances Work
Guild/Alliance Basics
Commands:
- /ginvite [playername] - invites player to guild
/gpromote [playername] - promote player to leader
/gkick [playername] - kicks player from guild
/gdestroy - destroys guild
/gainvite [guildname] - invites guild to alliance
/gakick [guildname] - kicks guild from alliance
- Guild Official NPC's charge 100,000 rupees for new guilds.
- They also allow guild/alliance leaders to do the following:
- A. create/destroy an alliance
B. increase capacity for guilds within alliance- 1. alliances begin with a capacity of 3
2. they can be increased to 5 - You must be at least lv20 to make/lead a guild
- You can create/join a guild after 7 days of being guildless.
- This includes:
- quiting a guild
- being kicked from a guild
- the guild disbanded
- This includes:
- While a guild owns a dungeon...
- the guild cannot apply to time attack or siege
- the guild cannot disband
- the guild has two options to relinquish ownership:
- lose a siege
- use a Dungeon Manager NPC to 'abandon dungeon'
- no guild activity can occur for 7 days after abandoning dungeon
- Alliances are created at Guild Official NPCs.
- You can create/join one 7 days after not being in one
- Up to 2 other guilds can be invited to the alliance (3 total)
- Up to 2 additional spaces can be bought (5 total)
- Alliances can only be destroyed at Guild Official NPCs
- All invited guilds must be kicked prior to destroying
- Alliance editing is suspended if any guild owns a dungeon
- No editing can occur for 7 days after abandoning dungeon
Sieging Rules
An in-depth guide about sieging & time attacks can be found here.
- Dungeon Exploitation- It's important that players refrain from exploiting any discovered flaws, especially during sieges. Reports that provide adequate evidence that someone is 'intently' exploiting the game will be investigated thoroughly.
- Multiple Sieges - Any attempts to use the same character in multiple sieges per weekend will be considered an exploit. You can siege multiple times with different characters.
- Dungeon Monopolies- Do not funnel revenue from multiple dungeons into one guild. Dungeons are for everyone, not a select few. Since there are only a few sieges per week, we cannot tolerate a guild that is using subordinate guilds to own multiple dungeons.
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