Friday, August 15, 2008

Guild/Alliance Basics & Seiging Rules

Table of Contents
Guild/Alliance Basics
    Commands
    Creating a Guild
    How Guilds Work
    How Alliances Work
Sieging Rules


Guild/Alliance Basics
Commands:
    /ginvite [playername] - invites player to guild
    /gpromote [playername] - promote player to leader
    /gkick [playername] - kicks player from guild
    /gdestroy - destroys guild
    /gainvite [guildname] - invites guild to alliance
    /gakick [guildname] - kicks guild from alliance
Creating a Guild:
  1. Guild Official NPC's charge 100,000 rupees for new guilds.
  2. They also allow guild/alliance leaders to do the following:
      A. create/destroy an alliance
      B. increase capacity for guilds within alliance
        1. alliances begin with a capacity of 3
        2. they can be increased to 5
  3. You must be at least lv20 to make/lead a guild
How Guilds Work
  1. You can create/join a guild after 7 days of being guildless.
    1. This includes:
      1. quiting a guild
      2. being kicked from a guild
      3. the guild disbanded
  2. While a guild owns a dungeon...
    1. the guild cannot apply to time attack or siege
    2. the guild cannot disband
    3. the guild has two options to relinquish ownership:
      1. lose a siege
      2. use a Dungeon Manager NPC to 'abandon dungeon'
        1. no guild activity can occur for 7 days after abandoning dungeon
How Alliances Work
  1. Alliances are created at Guild Official NPCs.
    1. You can create/join one 7 days after not being in one
  2. Up to 2 other guilds can be invited to the alliance (3 total)
    1. Up to 2 additional spaces can be bought (5 total)
  3. Alliances can only be destroyed at Guild Official NPCs
    1. All invited guilds must be kicked prior to destroying
  4. Alliance editing is suspended if any guild owns a dungeon
    1. No editing can occur for 7 days after abandoning dungeon

Sieging Rules
An in-depth guide about sieging & time attacks can be found here.
  1. Dungeon Exploitation- It's important that players refrain from exploiting any discovered flaws, especially during sieges. Reports that provide adequate evidence that someone is 'intently' exploiting the game will be investigated thoroughly.
  2. Multiple Sieges - Any attempts to use the same character in multiple sieges per weekend will be considered an exploit. You can siege multiple times with different characters.
  3. Dungeon Monopolies- Do not funnel revenue from multiple dungeons into one guild. Dungeons are for everyone, not a select few. Since there are only a few sieges per week, we cannot tolerate a guild that is using subordinate guilds to own multiple dungeons.

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