Salamander
Tier 3 Melee Debuffer
Suggested Equipment: Hunter Armor, 2 Handed Weapon
Temporarily Uses Skeleton Skills
Notable Skills:
Muscle Decay – Decreases Target Attack speed, and Damages over time
Thunder Bolt – Attacks and Stuns target
Fungus of Decay – DOT for HP and MP
Poison Blow – Direct damage and DOT
Revenge of Blood – Decreases target’s HP and uses it to heal itself
Notable Passives:
Archery Unit – Increases Attack speed when Hunters Armor equipped
Critical Unit – Increases critical rate when Hunter Armor equipped
Belted Bonus – Magical Defense Power 5%, Power Attack 5%
Sunday, August 17, 2008
Red Pixie
Red Pixie
Tier 2 Ranged Damage Dealer
Suggested Equipment: 2 Handed Staff or mace
Notable Skills:
Flying Blaze – Hits Target twice.
Blaze Flower – Hits target with a huge ball of flames
Blazing Fire – Hits target with a huge ball of flames
Hurricane of Fire – Large initial damage to target with DOT to
targets.
Vanish of Trace – Summons a Spirit to take all agro, cannot b
30% health
Notable Passives:
Intellectual Unit – Increases Intelligence 10%
Wizardry Unit – Increases Magic Attack Power when staff or
equipped
Belted Bonus– Intelligence 10% Magic Attack Power 5%
Tier 2 Ranged Damage Dealer
Suggested Equipment: 2 Handed Staff or mace
Notable Skills:
Flying Blaze – Hits Target twice.
Blaze Flower – Hits target with a huge ball of flames
Blazing Fire – Hits target with a huge ball of flames
Hurricane of Fire – Large initial damage to target with DOT to
targets.
Vanish of Trace – Summons a Spirit to take all agro, cannot b
30% health
Notable Passives:
Intellectual Unit – Increases Intelligence 10%
Wizardry Unit – Increases Magic Attack Power when staff or
equipped
Belted Bonus– Intelligence 10% Magic Attack Power 5%
Blue Pixie
Blue Pixie
Tier 2 Ranged Healer
Suggested Equipment: 2 Handed Staff or Mace
Notable Skills:
Recovering Hands – Restores Target HP
Healing Hands – Heals Target over time
Healing Rain – AOE Heal over time
Resurrection of Body – Resurrects Target
Blessing of Spirits – Increases Targets Regenerate rate
Resuscitation – Restores 40% of targets HP and then heals ov
Notable Passives:
Intellectual Unit – Increase Intelligence by 10%
Clerical Unit – Increases Healing Ability when Staff or Mace e
Belted Bonus - Intelligence 10%, Magic Attack Power 5%
Tier 2 Ranged Healer
Suggested Equipment: 2 Handed Staff or Mace
Notable Skills:
Recovering Hands – Restores Target HP
Healing Hands – Heals Target over time
Healing Rain – AOE Heal over time
Resurrection of Body – Resurrects Target
Blessing of Spirits – Increases Targets Regenerate rate
Resuscitation – Restores 40% of targets HP and then heals ov
Notable Passives:
Intellectual Unit – Increase Intelligence by 10%
Clerical Unit – Increases Healing Ability when Staff or Mace e
Belted Bonus - Intelligence 10%, Magic Attack Power 5%
Skeleton
Skeleton
Tier 2 Melee Debuffer
Suggested Equipment: Hunter Armor, 2 Handed Weapon
Notable Skills:
Muscle Decay – Decreases Target Attack speed, and Damages over time
Thunder Bolt – Attacks and Stuns target
Fungus of Decay – DOT for HP and MP
Poison Blow – Direct damage and DOT
Revenge of Blood – Decreases target’s HP and uses it to heal itself
Notable Passives:
Archery Unit – Increases Attack speed when Hunters Armor equipped
Critical Unit – Increases critical rate when Hunter Armor equipped
Belted Bonus – Magical Defense Power 5%, Power Attack 5%
Tier 2 Melee Debuffer
Suggested Equipment: Hunter Armor, 2 Handed Weapon
Notable Skills:
Muscle Decay – Decreases Target Attack speed, and Damages over time
Thunder Bolt – Attacks and Stuns target
Fungus of Decay – DOT for HP and MP
Poison Blow – Direct damage and DOT
Revenge of Blood – Decreases target’s HP and uses it to heal itself
Notable Passives:
Archery Unit – Increases Attack speed when Hunters Armor equipped
Critical Unit – Increases critical rate when Hunter Armor equipped
Belted Bonus – Magical Defense Power 5%, Power Attack 5%
Orc
Orc
Tier 2 Melee Damage Dealer and Secondary Tank
Suggested Equipment: Warrior Armor, 2 Handed Melee Weapon
Notable Skills:
Fighters Slash – Deals Large direct damage
Mangling – Continuously hits target.
Berserker – Increases Attack 30% but decreases HP Regene
Orcish Genocide – Hits all enemies within certain range
Fist of Rage – Increases critical chance by 50% for a small a
Notable Passives:
Fighter Unit – Increases Attack Power when Melee Weapo
Armory Unit – Increases Defense Power when Warrior Arm
Belted Bonus – Strength 10%, Vitality 10%
Tier 2 Melee Damage Dealer and Secondary Tank
Suggested Equipment: Warrior Armor, 2 Handed Melee Weapon
Notable Skills:
Fighters Slash – Deals Large direct damage
Mangling – Continuously hits target.
Berserker – Increases Attack 30% but decreases HP Regene
Orcish Genocide – Hits all enemies within certain range
Fist of Rage – Increases critical chance by 50% for a small a
Notable Passives:
Fighter Unit – Increases Attack Power when Melee Weapo
Armory Unit – Increases Defense Power when Warrior Arm
Belted Bonus – Strength 10%, Vitality 10%
Yeti
Yeti
Tier 2 Melee Tank
Suggested Equipment: Warrior Armor, 2 Handed Melee Weapon
Notable Skills:
Howling - Increases Threat Level for all targets within 3 mete
Floccus Shot – Large Damage, Large Threat
Snowman Heavy Blow – Stuns Target and deals large direct
Encouragement – Heals all party members when you land a
Notable Passives:
Bloody Unit – Increase Max HP when warrior armor equippe
Vital Unit - Increase HP Recovery rate when warrior armor e
Belted Bonus - Vitality 10%, Defense 5%
Tier 2 Melee Tank
Suggested Equipment: Warrior Armor, 2 Handed Melee Weapon
Notable Skills:
Howling - Increases Threat Level for all targets within 3 mete
Floccus Shot – Large Damage, Large Threat
Snowman Heavy Blow – Stuns Target and deals large direct
Encouragement – Heals all party members when you land a
Notable Passives:
Bloody Unit – Increase Max HP when warrior armor equippe
Vital Unit - Increase HP Recovery rate when warrior armor e
Belted Bonus - Vitality 10%, Defense 5%
Siren
Siren
Tier 2 Ranged Crowd Control
Suggested Equipment: Bow, Crossbow, Hunter Armor
Notable Skills:
Sound Sleep Humming – Puts target to sleep.
Whip – Whips target 3 times.
Hair Seize – Seizes target, rooting them
Destructive Opera – AOE DOT fire damage
Notable Passives:
Shadow Hunter Unit – Increases Attack power when bow or crossbo
equipped
Critical Unit – Increases Critical chance when Hunter armor equippe
Belted Bonus – Agility 10%, Magic Attack Power 5%
Tier 2 Ranged Crowd Control
Suggested Equipment: Bow, Crossbow, Hunter Armor
Notable Skills:
Sound Sleep Humming – Puts target to sleep.
Whip – Whips target 3 times.
Hair Seize – Seizes target, rooting them
Destructive Opera – AOE DOT fire damage
Notable Passives:
Shadow Hunter Unit – Increases Attack power when bow or crossbo
equipped
Critical Unit – Increases Critical chance when Hunter armor equippe
Belted Bonus – Agility 10%, Magic Attack Power 5%
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